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The following 7 audio recordings are from the July 2005 Lua conference at Adobe headquarters.
| RobertoLuaOverview.mp3 (12mb) | Roberto discusses various aspects of Lua including its internal structures (+) |
| HowLuaBroughtTheDeadToLife.mp3 (9mb) | The lead developer discusses one of the first commercial games to use Lua (+) |
| PsychoNauts.mp3 (5mb) | Paul Dubois presents the new PsychoNaughts console game and its design and usage of Lua (+) |
| SoundGenerationWithLua.mp3 (1.5mb) | presents a sound synthesis project using Lua for effects and synthesis as a plugin |
| LuaByteCodeDecoder.mp3 (5mb) | discusses a project to reverse engineer the Lua VM object code back into source code |
| GenomicsWithLua.mp3 (2.5mb) | The presenter demonstrated a sophisticated Gene sequencing database application in Lua |
| LinuxEmbeddedLua.mp3 (3mb) | discusses using Lua as a shell extension and scripting language in embedded devices |
If anyone has more information that I can add to descibe the speakers or subject matter, please forward it.
* These are provided for informational and educational use only and can be redistributed by anyone for non-commercial purposes or as the Lua development team deems appropriate. The recordings marked with (+) are my favorites.
** Technical notes: I hand processed the 7 audio recordings I made while attending the Lua Conference last July. They were made with an IPod so there is some hard drive noise that I have hand filtered out using WavePad as best I could. I also eliminated some dead air, quieted the applause (so we don't go deaf) compressed and normalized the sound and eliminated some stuttering and stammering. The 7 files were recorded at 8khz, 16bit mono and encoded at 24kbps by Lame into .mp3 files.
Enjoy!
shannon (at) simmunity (dot com)